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2 Jump Cow Horse

2 Jump Cow Horse

The rider enters the arena, and races across the timer line. Race Clock begins when the timer light beam is broken the 1st time. The race ends when the light beam is broken the 2nd time. Pattern may be approached from the left or right side of the barrel.

Riders may run through the gate entering the arena

Rider-Up (waiting to ride next) and Rider-on-Deck (waiting to ride second next)

PLEASE be ready & waiting in On-Deck Area.

The winner rides the correct pattern in the least amount of time.

There is a 5-second penalty for each barrel or pole knocked to the ground.

Disqualification: Break pattern or violate *basic LSC rules.

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